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Role: Audio Lead As part of GL33k, we were responsible for all sound and implementation of the player character, the main enemies and bosses, and all of the overworld levels. I coordinated directly with Microsoft and other teams around the world to help make sure everything went in and sounded great. Unfortunately, I had a death in the family at the end of this project, so I missed getting to fly out to Redmond to help mix, but that's the way the cookie crumbles...

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